Postmortem BYOG 17: Unrealistic Expectations vs Shipping a Game

Unrealistic Expectations vs Shipping a Game This blog is about the development process of the game (Food Fight) for the past 3 days. It’s like Flat Heroes but players (Refugees) fight for a burger. Day 1: Themes were announced (Generative, Refugee, Harassment, Fairy Tale). So as usual we did the brainstorm sessions, the first idea […]

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Post-mortem GGJ 16

Idea: The theme for the game jam is ‘Ritual.’ We thought to make a game on “Fake baba who is fooling people around and making people as follower, which is his daily Ritual.”   What went right? Art: Our artist did a pretty great job in the terms of visual. He made the whole thing look […]

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7 Hours jam

7 hours jam: Explode bombs The idea: The idea was very simple “Click on the bombs to explode them, before they reach down.” One more thing is ‘If another bomb is near explosion it bounces back.’ The experience I wanted to deliver is a fast paced tapping experience, and the explosion should feel awesome. Why this game? […]

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10th Week: Puzzle Game

The Idea The idea was to make a simple maze game, where player can travel from A to B. Then we thought why not add different layers in one level to make it more interesting. Why this game? I got an excuse to design levels for a Puzzle game. What went right? Feedback Loop: This time […]

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9th Week: Tabletop game

The Idea Luckily this time I had some constrains. Make a game using Sticky notes. Why this game? I saw, this game makes player to think creatively (sometimes). And making long words is fun. Game: Use the Missing letters to form Words. Players: 2 Setup: Both players take Sticky notes (or some white papers) and different colored […]

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8th Week: Racing Game

The Idea Make a simple 2D racing game. Why this game? I want to explore this genre because I never made a racing game before. What went right? I started very late but it went very nice. At the end of the week I was happy with what I made. Picking the name: It was […]

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Game a week: Reborn

It been a long time I stopped making games every week. But that gave sometime to think about the games I am making and reconizing the patterns in my work. Dead Games: One of the important element I forgot everytime is ‘Feedaback’ from the game. This is ‘How the game communicates with the player.’ I recently realized […]

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5th Week: Narrative game

The Idea I thought to make an Interactive Text based Narrative game on the relationship between Father and Son. Then I am unable to make a concept on father and son, and I was wondering what to make this week. So I thought to make a game based on a situation where you don’t know what […]

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